A quick, high-energy circle game for kids where players pass an “invisible bar” using three moves: Zip, Zap and Boing.
Group size: 5-30
Brilliant for classrooms, drama groups, scouts/guides, parties and PE warm-ups because it builds listening, focus, reaction speed and self-control. Also great as an icebreaker, brain break or to get a group laughing and working together.
You can play with 5–30 players, and a round takes 5–10 minutes.
Aim of the game
Stay in the game as long as you can
the rules
move 1
Zip - Move an imaginary bar
Move your arms as if you're passing an imaginary bar to someone to your left or right.
move 2
Zap - Fire across the group
Fingers together like a gun, fire the imaginary bar at someone across the circle. You can't ZAP a ZAP.
move 3
Boing - Reverse the direction
Bounce the imaginary bar back to someone. You can only BOING a ZIP and not a ZAP.
Instead of eliminating someone straight away, you could have 3 lives
If you want to be mean, try changing the rules/switching the words and actions in a second round to trip people up.
Quick questions about Zip Zap Boing game
Zip Zap Boing is a fast, silly circle game where players pass an imaginary “bar” using words and actions. It’s all about quick thinking, listening carefully, and reacting at speed — usually with a lot of laughter.
Zip Zap Boing works best for ages 6–11, but it’s flexible:
Younger kids can play more slowly
Older kids (and adults) can speed it up or add twists
You’ll need at least 5 players, but it really shines with 8–20 people. The more players, the more chaotic (and fun) it becomes.
Yes — it’s ideal for classrooms.
Zip Zap Boing:
needs no equipment
works well in a circle
helps with focus, listening and impulse control
is perfect as a quick brain break or warm-up
It can be played standing or seated.
A round usually takes 5–10 minutes. You can:
stop when one player is left
set a timer
play multiple short rounds
It’s easy to fit between lessons or activities.
Yes, and teachers often prefer this. No-elimination options:
Give each player 3 lives before they’re out
Instead of eliminating, players sit down and rejoin next round
Keep everyone in and just reset when someone makes a mistake